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In addition to new lighting and visual effects which enhance the realism of the presentation, the boxers themselves have been improved upon.

#Fight night champion pc gameplay upgrade
It’s clear from watching just one match of FNC that the graphics have received an upgrade despite their already impressive lineage. We’ve seen the potential for soap-opera like drama in real life sports, so nearly all of them could support a Champion mode of their own. I sincerely hope that other sports games follow suit in the coming years. While the “story in a sports game” concept has been done before, it’s never been done with this level of polish. It can’t be stressed enough how impressed I was with Champion mode and the level of effort put in to making it worthwhile. Each of them makes sense in its own way, either through the course of events in the story or based on the personality of the characters. Perhaps the most impressive thing about this is that EA has managed to find a way to keep these stipulations from feeling contrived or shoehorned into the story. These conditions range from knocking a guy out rather than going to decision, to more innovative ones like having to punch with only one hand because the other is broken. In order to keep the story from feeling like a grind, most of the fights generally end up with some kind of condition that you have to meet in order to finish the fight and progress the story.
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Kudos to EA for taking the opportunity to actually invest the effort needed to legitimize a feature like this, and not just tack it on for some back of the box bullet point.Ĭhampion mode consists of a series of fights broken up by the aforementioned cutscenes. I was rooting for Andre Bishop the entire time like he was a real boxer and this was a real story. It may sound silly for a 5 hour story in a boxing game, but I found myself very invested in the characters of the story. The overall story, while cliché-ridden, is incredibly engrossing. Unlike some tacked on extra feature, Champion mode shines with an amazing amount of polish.
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This 5 hour story mode follows the career of a promising young amateur named Andre Bishop through the incredible heights and disastrous lows of his pro boxing career. It’s clear that the bulk of the effort from a game mode perspective went into developing the titular Champion mode.

Half the enjoyment in a career mode like this is training your boxer to be the best, and the fact that the method of doing so is mostly dull saps some of the enjoyment out of the overall Legacy Mode experience. While they seem to be slightly easier this go around, they still just aren’t that much fun. The training sessions in Legacy mode basically boil down to the same training minigames found in Round 4. You’ll still pick the next fight for your boxer and have to budget your time accordingly between training, fighting, and sponsorship activities. The progression is functionally similar to both Round 4 and the last two UFC games made by THQ. Unfortunately, the bulk of the Legacy mode features are carried over from the last game in the series, so fans of Round 4 will probably be slightly disappointed in this area. Your boxer can now spend money earned from sponsors or fights to train at higher quality facilities. The career style Legacy Mode returns with a few changes.


While the game does not feature a huge diversity of modes, there is still plenty to experience. While several areas of the game could use some more polish, the majority of the experience reinvigorates the Fight Night franchise, setting the bar even higher than its predecessors. FNC provides a good balance between the familiar and the fresh by changing up the punch controls a bit, adding drama via the new story driven “Champion” mode, and improving on the already great graphics.
#Fight night champion pc gameplay simulator
EA’s sweet science simulator makes its return this year with Fight Night Champion.
